Sarah is also the focal point of the Conviction storyline. In the ending cutscene of the first game when Sam laughs at the news covering up all the spy intrigue, Sarah says she hasn’t heard him laugh like that, “…since the Reagan administration!” Her inclusion gives Sam something to focus on outside of work. His daughter, Sarah, has been a major figure from the start. In terms of the story as a whole, friends and connections to Sam appear in every game. He sat down with Ubisoft to flesh out Sam’s character, making him more human and less gung-ho. Michael Ironside was the voice of Sam Fisher until Blacklist. He argues with Grim over whether lasers or a 90s spy thing or 70s spy thing in Chaos Theory, discusses relationships and religion with Frances in Pandora Tomorrow, or asks a guard he has taken hostage if the coffee machine in the room uses ground or dried beans, again in Chaos Theory. These can be seen both in the larger frame of the story as well as in individual scenes.ĭuring the first three games Sam has a tendency to crack some jokes and have some light-hearted banter with his handlers over the radio. From the beginning of the series there has always been a sense of camaraderie, of not just co-workers, but of intimate connections. Splinter Cell’s overarching theme is family and friendship. The earlier Hitman games had subtle hints on the dogmas and doctrines of Catholicism such as original sin, the capacity for God, and absolution (so much that they subtitled the fifth Hitman game Absolution). The Metal Gear Solid series was famously anti-war and dealt with themes of marginalised servicemen and women, the military-industrial complex, and the repercussions of Mutually Assured Destruction. Splinter Cell, along with other games in the same stealth genre, are not immune to adding messages and themes in their games. There has been debate recently with games like Modern Warfare (2019) and The Division 2(another Clancy game), over messages and political leanings in games. However, the deconstruction only works if you pick the non-canon ending.Įverybody Walks – How Splinter Cell: Conviction’s Ending Deconstructs The Entire SeriesĪll games have messages. spy standoffs, the story of Conviction is a good deconstruction of the entire series to that point. While the narrative is the usual Clancy stuff about secret government conspiracies, industrial espionage, and spy vs. This may raise some eyebrows among other SC fans as Conviction is seen as a lesser game for its shift towards action and linearity, but I love Conviction for its story and presentation. While I did enjoy the first four games in the franchise, with Chaos Theory being the best of that set, I am only truly a mega-fan due to the fifth entry, Conviction. Perhaps it was because a fan of James Bond, being a lone operative and relying only on your wits and tactics to survive seemed much more thrilling. While Rainbow Six and Ghost Recon have the fun of being a member of an elite squad, Splinter Cell always held more of a draw for me. I am a Tom Clancy fan and love playing the games bearing his endorsement filled with his pulpy action and ultra-competent badasses. The success of story-driven games inspired Ubisoft to create a new franchise that drew inspiration from the revolutionary stealth series Metal Gear Solid. The result was Tom Clancy's Splinter Cell, a stealth franchise centered around the now iconic action protagonist Sam Fisher.I love Splinter Cell and its lead Sam Fisher. RELATED: 10 Story-Heavy Games To Play If You Loved The Last Of Us, Ranked By Metacritic At a time when most shooters had next to no story at all, Ubisoft utilized the American novelist's work to bring their games to life with compelling narratives. The tactical gameplay wasn't all that differentiated them though, as both series took inspiration from the work of Tom Clancy. Ubisoft soon found its feet with their Rainbow Six and Ghost Recon series, two shooters with a heavier emphasis on tactical gameplay than the competition. After finding success in the platforming-mascot era of gaming with the limbless hero Rayman, Ubisoft needed to create new IP's to stay relevant, as the Xbox and PS2 generation was shifting focus to more realism-centric and mature games.
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